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Can playing poker be good for you?
Poker as a transferable skill
Adrian Parke, Mark
Griffiths, & Jonathan Parke, Nottingham Trent University, United
Kingdom.
E-mail: mark.griffiths@ntu.ac.uk
Introduction
In late 2004, we were approached by an on-line gaming
company to examine the skills involved in playing poker (both on- and
off-line) and to assess to what extent the skills involved had any
transferability to real-life situations. This provided an interesting
challenge and we would like to share our speculations (as there was
little in the way of empirical research to utilise).
Poker savoir-faire
Much of poker's appeal is due to the fact that, unlike
many other forms of gambling, the scope to influence the outcome is vast.
Put simply, it is primarily a game of skill. Although some of the necessary
skills can be inherent (such as emotional intelligence, i.e., the ability to
process emotional information, particularly as it involves the perception,
assimilation, understanding, and management of emotion), many of the more
idiosyncratic skills are only acquired through experience. As a result,
successful poker players will always seek to improve by being critical of
their own play and assimilating a behavioural repertoire of opponents'
playing styles. Some sense of humility is required.
Successful poker players must show consistent voracity (i.e., greed).
Profitable players need to view the game as a financial exchange rather than
a social entertainment activity. This includes micromanagement of their
"stack." In other words, they should not play loosely simply because they
have the chip lead. They shouldn't differentiate pots based on the level of
action or entertainment value. A "pot won is a pot won" and each one is
important. Poker is a zero sum game—the pot won must not be graded only by
how much it increases the player's stack, but by how it affects the chip
position with the opponents. A stack is primarily built by consistently
grinding out small wins rather than by making erratic, high-risk plays.
Another skill that experienced poker players acquire is to realise their
boundaries. This is applicable to several areas. Firstly, they must choose a
game which suits their bankroll. Put simply, they should not play at a table
where they are forced to play their blinds based on pot odds. Secondly, they
should play at a level where they can keep their head above water (i.e.,
players should walk before they can run). A cheaper way to gain experience
from the experienced players rather than "sitting" with them is to simply
observe the profitable players at the high-stakes table. The final parameter
is for players to know when they are beaten. Conceding defeat in a battle
does not equate to losing a war. The war in poker consists of hundreds of
battles. For players to use all of their "ammunition" in a battle they are
unlikely to win is bad strategy.
Control
At a fundamental level, what separates good
(professional) gamblers and novice or problem gamblers is the factor of
self-control. The general rule of thumb for players is to avoid becoming
emotionally involved in the game. Inducing emotional (rather than logical)
reactions from gamblers is what makes the gambling industry so profitable.
By remaining unemotional, players can protect themselves from recklessly
chasing losses and avoid going on "tilt." On-line gamblers are particularly
at risk from engaging in chasing losses for the simple reason that they have
24-hour access and are constantly subjected to temptation. Furthermore, they
often lack a "social safety net" to give objective appraisals.
There are ways to avoid becoming emotionally engaged. These include
reflective "time-outs" and having an objective attribution of outcomes.
Reflective time-outs equate to playing slowly and making gambling decisions
with accrued knowledge (i.e., knowledge of probability and of opponents). It
is advisable after a "bad beat" for players to be disciplined enough to sit
out one or two hands to regain composure before playing again. Extending the
concept further, it is probably wise after a particularly ineffectual
session to suspend play for an elongated time-out. Reckless and
unintelligent play by knowledgeable players emerges from not being able to
deal with frustration appropriately.
Determining objective attributions of outcomes involves players having an
external locus of control when assessing the cards they have, and an
internal locus of control regarding what they do with the cards available to
them. The mantra of poker players is, "You can only play the hand you were
dealt." All players will experience streaks of desirable and poor hands, and
it is how players respond to these streaks which will determine their
success. It is very easy for players to become frustrated while in a
negative streak. It is also easy in a positive streak to become narcissistic
and complacent. It is the knowledgeable player who understands probability
and who realises that over a continuous playing period streaks (both
positive and negative) are inevitable and transient.
On-line poker playing
On-line poker and off-line poker are not synonymous. A
very useful tool in poker is to "read" players through their body language
and their verbalisations. In on-line poker, gamblers are denied this
advantage, so they must seek to manipulate opponents by the tools at their
disposal. The key is to take a weakness (i.e., not being able to physically
see other players) and turn it into an advantage (i.e., using this
nontransparency). On-line poker permits gamblers to create a false identity.
Gamblers could portray themselves as young attractive novice female players
when in fact they are actually very experienced recognised professionals.
The key to a "hustle" or manipulating other players in poker is for gamblers
to project a character and hide their identity. Essentially, it is about
representing a façade, whether for one hand or the whole game. Gamblers can
adopt any "character" they wish to suit any game in which they engage.
Perhaps in the case of playing with novices it may be profitable for
gamblers to portray themselves as experienced professionals in order to
intimidate players into submission.
Using the Internet relay chat band provided, gamblers may find it easier to
develop their personas. The tone and pitch of what gamblers say is not
revealed in text, so fundamentally they are acting with their most
unemotional "poker face." Put simply, they can exude confidence as they go
all in on a bluff, when in reality their hands might be shaking and they may
be sweating. The key to winning is inducing emotional reactions from other
players. With knowledge of their opponents, it is possible for gamblers to
"tailor" interactions to induce the desired response.
On-line social interaction at the poker table is not confined to adversarial
chastising. It is possible to develop amiable relationships between players.
On-line poker—particularly at low-stakes tables—is often more about
entertainment than profit. In poker, it is not necessary to reveal your hand
if nobody calls (i.e., pays to see it). Without seeing cards it is more
difficult to understand player behaviour. However, at more sociable tables,
people will reveal what they had to opposing players, if for nothing else
than to indulge the observers. Creating false "alliances" is a way for
gamblers to ascertain more information about their opponents and improve
their ability to "read" them.
Poker and transferable skills
Poker—both on- and off-line—requires many skills and
abilities. Below are some of the traits and skills we speculate are needed
to be a successful poker player and the characteristics needed to be a good
poker player. We argue that all of these can be utilised in other contexts
to bring about success in other areas of peoples' lives, particularly in the
areas of employability and future success within that job.
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Critical evaluative skills: The ability to
appraise information and situations realistically, and to anticipate
problems and difficulties, is vital in poker. To critically evaluate
your playing decisions ("did I play that right?") and those of others is
common. These are also essential skills in the workplace—particularly in
management.
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Numerical skills: The ability to handle and
interpret numerical and statistical information is an important skill in
many areas of employability. In poker, there are many levels of numerical
skill, such as the micromanagement of funds—every penny is important—or the
cards themselves. Not many jobs require mathematical wiz-kids but many
decision-making judgements can be based on the balance of probability or the
ability to interpret data summaries.
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Pragmatism skills: The ability to make the best of
a nonideal situation and to work within preset constraints is a valuable
skill in poker. For example, players need to accept what they cannot change
(their cards) and play with what they have. Pragmatism is an undervalued
skill within the workplace—most probably because it is more of an inherent
skill than something that is learned. Success in almost any job will require
good use of pragmatism.
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Interpersonal skills: Knowledge of the mechanisms
of social communication and the potential sources of interpersonal conflict
can be the difference between a good and a great poker player. Being able to
identify an opponent's "tell" can pay huge (financial) dividends. Having
good interpersonal awareness is not the same as being socially skilled
(although it contributes). Interpersonal skills contribute to emotional
intelligence, i.e., how to respond to different people in different
situations. Interpersonal awareness skills in the workplace can make a
difference in understanding and dealing with interpersonal problems. They
may also help in telling whether colleagues are lying or trying to be
economical with the truth.
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Problem-solving skills: The ability to identify
different strategies and approaches is of great benefit when playing poker.
Problem-solving skills in the workplace are extremely important to anyone
wanting to be successful in their career, especially when they are tied in
with pragmatism skills.
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Goal orientation skills: The ability to set goals and
to formulate strategies to achieve those goals can be of benefit while playing
poker. Being hungry and insatiable in the desire to achieve (i.e., winning) is a
common characteristic of good poker players. Having goals gives people a
purpose, which is very valuable in the workplace. It allows people to measure
their success in some way, just as the poker player does when winning or losing.
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Learning skills: The ability to continuously learn and
not rest on your laurels is a valuable skill in poker (as it is obviously in
almost all areas of life). In poker, being humble enough to learn from those
more experienced and to take others' expertise into future games is akin to
other learning experiences in other environments—including the workplace. In
poker, such learning can bring about objectivity. For instance, poker players
should not act in haste but ponder and deliberate responses objectively. In
essence, this is continuing professional development. It doesn't matter what
walk of life you find yourself in—learning from others is paramount.
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Higher-order analytic and strategic skills: The ability
to extract general principles from immediate or concrete situations and to
formulate appropriate strategies can be very important while playing poker. For
example, good poker players know not to let the cards get them frustrated or not
to fight battles they can't win. There are clear parallels in the workplace,
including office politics.
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Flexibility skills: The ability to adapt to any
situation or to be opportunistic when a situation presents itself underlies
skills in flexibility. In poker, adapting to your environment (e.g., who are you
playing against, how big is your stack) comes with playing experience. The
ability to look from several points of view is not something that can
necessarily be taught but is certainly a valuable skill to an employer.
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Face management/deception skills: The ability to
knowingly deceive someone is not normally seen as desirable, but in poker it is
all part of the game. Good acting ability is needed to demonstrate poker face,
bluffs, etc. The telling of nonverbal white lies is important here. In some
situations in the workplace, such skill will be of great importance. Telling
white lies to keep face or to be diplomatic is a good example. There are also
many situations that employers have to bluff in order to succeed (e.g., in
giving a presentation to the board or being interviewed for a dream job). While
such skills are not encouraged, they can certainly be of great benefit to the
employee.
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Self-awareness skills: The ability to play to strengths
and acknowledge weaknesses is a common trait in many walks of life. In poker,
such skills can be very important. For example, skilful poker players remember
that bad luck doesn't always last and good luck definitely doesn't last. Poker
players also know that there is no room for apathy or complacency (in winning or
losing streaks). In the workplace, self-awareness skills will help employees
succeed in areas of strength and delegate in areas of weakness.
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Self-control skills: The ability to act with a cool
head under pressure and to show the nerve and the mettle to cope under adversity
is critical in good poker playing. Quite clearly, in the workplace, many team
leaders and managers need such skills in order to get the most out of themselves
and their teams. Such skills are also important in terms of stress management.
Many of these skills are transferable to other arenas and are
the kinds of abilities and traits that will help people achieve in the workplace
and aid promotion. Diplomatic use of white lies can aid employees in a variety
of situations and can help smooth over (or disguise) mistakes and errors.
This article was not peer-reviewed. Submitted: October 1, 2004. Accepted:
January 12, 2005.
For correspondence: Professor Mark Griffiths, International Gaming Research
Unit, Psychology Division, Nottingham Trent University, Burton Street,
Nottingham, NG1 4BU, U.K. Phone: 0115-8485528, fax: 0115-8486826, URL:
http://ess.ntu.ac.uk/griffiths/,
e-mail: mark.griffiths@ntu.ac.uk.
Contributors: AP and JP collaborated on the initial half of
the article and MG wrote the last half.
Competing interests: None declared.
Mark Griffiths, PhD, is professor of gambling studies at the Nottingham Trent
University. He is internationally known for his work into gambling and gaming
addictions and was the first recipient of the John Rosecrance Research Prize for
"Outstanding scholarly contributions to the field of gambling research" in 1994,
winner if the 1998 CELEJ Prize for best paper on gambling, and 2003 winner of
the International Excellence Award for "outstanding contributions to the
prevention of problem gambling and the practice of responsible gambling." He has
published over 150 refereed research papers, two books, numerous book chapters
and over 350 other articles. In 2004 he was awarded the Joseph Lister Award for
Social Sciences by the British Association for the Advancement of Science.
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